Denny Connolly is an editor and contributor who joined the Game Rant team in 2014. He specializes in game guides, MMO coverage, and the Pokemon GO beat; but is a lifelong fan of all game genres. He's ...
Ken Levine outlined ideas for building replayable narrative at a talk at GDC 2014. The Irrational Games founder and BioShock creator said he had taken "linear narrative pretty far" over his 19 years ...
Daniela is a freelance writer with two years of experience covering entertainment. She is a senior writer on Collider’s freelance team and has also been published in other platforms, such as Elite ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Some RPGs like Neverwinter Nights prioritize a linear narrative over ...
Some RPGs like Neverwinter Nights prioritize a linear narrative over player choice for a focused and satisfying gameplay experience. Games like Pillars of Eternity offer impactful choices within a ...
BioShock creator Ken Levine said during a panel at GDC 2014 that his next title won't be a linear narrative as "narratively-driven games tend to have poor replay value." During the panel attended by ...
In an interview with Le Monde, by way of Game Informer, Hascoet voiced a desire to do away with cut scenes altogether: “When there are cutscenes in a game, it bothers me, because it removes my ability ...
Foxtel has announced its first major iQ overhaul in six years with the launch of iQ3 -- a set-top box that offers a streamlined viewing experience designed for viewers moving away from linear TV.
This is more of an observation and question to start a discussion than an article. The question first popped in my mind when I was getting notes back on a story I'm currently writing. On a story that ...